[«return] Update
Randomizer

At last, Randomizer mode support has been rescued from the smoldering rubble of Team Fortress 2 Classic and airlifted to the trauma wing of Team Fortress 2 Classified state hospital. Strap on your Gunboats, Bonesaw, and second Gunboats, and contemplate what you did wrong to earn such disfavor from your god.

Randomizer news for normal people:

  • Randomized weapons' stats are visible in the loadout menu!

Randomizer news for server hosts, modders, and those working with custom weapons and attributes:

  • Randomized weapons' stats are visible in the loadout menu.
  • New commands to individually set whether classes, items, and/or attributes are randomized on spawn.
  • Custom attributes can be set in config as floating-point or integer values, and can be set to display different names depending on their values: for example, making a switch-speed value appear as "Slower Weapon Switch" instead of "Faster Weapon Switch" if the value rolled is less than 1.
  • New server-side commands let hosts customize max attributes per weapon, chance that an attribute will be applied, and chance of a shuffled projectile.